Find your starting point.
- No experience or project needed.
- Start with a few friends. Your school sets the club rules.
- Ask a teacher or approved school representative to be your advisor before launch.
Build and test projects with classmates, through a student-led chapter supported by a school advisor.
What students work on
An idea for a school uniform swap
Pretend fund$1,000
YouAn app that helps students find study partners
The groupWho would pay for this, and how much?
This week’s testAsk three classmates how they find study partners today.
20 × $5$100
Goal reached: $100 before costs
Finish the demo alone
Talk first, then move the demo
More than one answer can be right.
Twist: the budget drops to $150
A first version of the volunteer sign-up page
25 × $4$100
Goal reached: $100 before costs
Activities
Teams combine a customer, a problem, and a constraint. They agree on an idea, pitch it, and answer a challenging question.
A problem statement, an idea to test, and a pitch that has faced a hard question.
Try it yourself
Each team gets a customer, a problem, and a constraint. Shuffle to try another combination.
Students choose a customer, offer, and price, then plan a first sale. The example target is $100 before costs. Any selling needs school approval.
A customer, a price, and an outreach plan, plus a first look at revenue and costs.
Try it yourself
Step 1 of 4
Choose something you can make or do this month.
Students make a first version of a project, test it with a classmate, and share what changed. Projects can be apps, research, campaigns, or creative work.
A working draft, feedback from a real person, and a goal for the next session.
Try it yourself
An idea for a school uniform swap
0 of 8 tasks done
A student pitches an idea. The group questions its assumptions. The student then defends or revises it and chooses one small test.
One tested assumption, a revised next step, and practice taking feedback.
Try it yourself
Step 1 of 3
Pick an idea to pitch.
Chapters
Free programEach chapter runs as a school club or student program. A teacher or approved school representative guides the chapter. The school manages supervision, permissions, guests, and communications.
Welcome members and state the goal.
Introduce one idea or example.
Students create, investigate, or decide.
Teams show their work and answer questions.
Agree on one action before the next meeting.
Our Board of Advisors
The Advisory Board guides the Sip & Scale Jr. team on learning design, school chapters, competitions, partnerships, and student opportunities. Student leaders and school advisors run each chapter.
About Sip & Scale
Sip & Scale brings founders, investors, builders, and students together through 100+ local events around the world. Sip & Scale Jr. is our program for high school students.
See Sip & Scale eventsNothing. Sip & Scale Jr. is free for students and schools. If an activity needs materials, the chapter confirms funding with the school before buying anything.
Any high school student who meets your school’s rules for clubs. Students do not need a project, or any business, coding, or leadership experience.
A chapter runs at least six sessions a year. Most meetings are about 60 minutes. Chapters choose weekly, every two weeks, monthly, or short cycles, and can pause during exams.
The school keeps authority over rooms, guests, communications, and student safety. The advisor reviews every guest and off-campus activity. Chapters collect only the information they need and follow school consent rules before sharing names or photos.
Onboarding, activity guides, branding guidance, and connections across the Sip & Scale community. Mentors, partner benefits, cross-school events, and competitions depend on availability and school approval.
Prefer email?hello@sipnscale.com